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Lost my lvl 60 raptor
2010-03-13
If you REALLY want a raptor again, and have some level 70 or enough friends, you could perhaps get a red level 60 raptor from the ZG raid dungeon. I think one of the groups in the first section has a raptor in it. (Maybe just past the first bridge.)
I really like windserpents, and it's possible to solo-tame a red one from ZG at 60. That's a bit of a challenge (which is kind of cool).
And yes, get thee to Petopia. :D-Aylfric of Kirin Tor
Feed your pet, or NorthAI will kill your ass!! :p
- Rorschach wrote:For my own ...
hunter without a pet
2010-03-06
As a seasoned lvl 70 raiding hunter I can tell you a little in regards to your question. Bear with me if it gets long winded as these are types of things that earn Hunters the name and irratate the crap out of me.
1. Although it is possible he came in to the instance with the intentions of taming a hyena as mentioned on previous post. He should have said that to the party beforehand.
True; there are some situations (especialy in high end content) where the pet is going to die allmost immediately on boss fights so it doesnt matter if you have pet at THAT time or not. Not bring...
Patch Sneak Peak
2009-09-26
Here are some of the additions and changes in the coming patch. Please remember that these are not the complete notes, and it's very possible that there are more notes in each section that have not been sneak peeked.
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Player versus Player
?Gurubashi Arena - The arena in Stranglethorn Vale has been changed so that free-for-all PvP will only take place on the floor of the arena, and no longer in the stands or on the entrance ramp. Please keep in mind that on PvP realms, members of the opposite faction can still attack you anywhere in the arena because Stranglethorn Vale is a contested area.
?There is now a...
Apple's computers gaining gaming credibility
2009-09-24
SAN FRANCISCO (Reuters Life!) - Fans of Apple's Mac computers have long touted their superiority over Windows-based machines, whether it is ease of use, protection from viruses or just good looks.
Yet there's one area where Mac users admit they have gotten the short end of the stick: games.
But Macs are finally gaining some credibility in the gaming world thanks to faster processors and growing market share that make them a viable business opportunity for publishers.
Mac games gained momentum earlier this week when Electronic Arts Inc., the world's biggest game publisher, told Apple's annual developers' conference in San Francisco that it will bring a slate of A-list games to the Mac.
Importantly, EA promised that it will simultaneously roll out Mac and Windows versions for the next installments of its hit "Madden" football and "Tiger Woods" golf games.
"Apple is gaining market share and it's getting near the point wher...
WarCry Exclusive Interview with Daron Stinnett
2009-09-19
We have a brand new section as Star Trek Online on WarCry debuts here today. To celebrate, Perpetual Entertainment Executive Producer Daron Stinnett answered a whole bunch of our questions in this new interview.

Star Trek Online Q&A
Interview with Daron Stinnett (Exec. Producer)
Questions by Dana Massey and Matt Kull
WarCry Network: You've mentioned in a slew of interviews that you're working on a game, not a simulation of Star Trek. Can you talk about some specific instances where you've run into "realism" vs. fun, what you did and why you went that way?
Daron Stinnett: One of the earliest examples I can think of is when we were thinking about how the player would beam aboard their ship. Naturally, our first thought was that the player would run down to the transporter room to request a beam-out - just as in the shows. But the more we thought about it, we realized that there is no reason a player can't beam directly from wherever they happened to be standing. Forcing players to run to a particular location just because that was the way it was usually done in the shows, was silly and would get really tiresome. So we decided to streamline, knowing that players who still wanted to role play could always make the choice to beam out only from the transporter room without forcing everyone to play that way. That decision marked the day where we decided that we would consider the entertainment value of every design element on its own merits rather than blindly mimicking show mechanics.
WarCry Network: Star Fleet has always been a utopian and uniform society. They wear uniforms, their ships look alike, etc. How do you intend to promote the individuality (both for avatars and ships) people crave in these games without ruining the atmosphere?
Daron Stinnett: The great thing about Star Trek is that it is anything but homogeneous. Sure, we tended to see a lot of the same ships and uniforms in the shows, but that was often more matter of television budgets than fiction. When it served the story, and finances allowed it, you'll find plenty of examples from the shows where the presence of variety and individualism within Starfleet doesn't undermine the notion of Star Trek.
For us, the answer here was easy, a MMORPG must promote a player's ability to individualize in order to be successful. We are creating an environment where anyone and everyone can participate in an interactive online community, and that means we can't attempt to control a player's desire to distinguish themselves within the game world. To do otherwise would be to create an exclusive club for hard core fans that would undermine the franchise in the long term, not to mention our ability to build and support a AAA title.
WarCry Network: Communication in Star Trek was always unique. They hit com badges and bring each other up on bridge screens. How will the game handle communication?
Daron Stinnett: While text chat will remain the dominant means of communication for the remainder of this decade, if not beyond, there is a lot of opportunity to turn voice chat into a more casual and ubiquitous form of communication. And as you point out, the Star Trek fiction pushes us to excel in this area. Our primary goal is to make voice chat more accessible beyond the realm of hard core grouping. Beyond that, we have a number of ideas borne out of the communications we see on the show, but I'll save a more thorough discussion of our communication systems for when we are closer to launch.
WarCry Network: The holodeck was used in the show to sometimes escap...
The9 Profits Drop as Revenues Rise
2009-09-11

Chinese game operator and distributor The9 faces lower profits despite growing sales.

The9 Limited (NCTY), a Chinese online game operator, reported net earnings of 38.2 million renminbis ($5.1 million), down 41 percent from the previous year's 64.3 million RMB ($8.6 million). Net revenues totaled 316.0 million RMB ($42.2 million), a 35 percent increase compared to 233.4 million RMB ($31.1 million) in the third quarter of 2006. The increase in total revenues was attributed to increased online game services revenues, offset slightly by decreased revenues from game operating support, website solutions and advertisement. Shares of The9 collapsed 32 percent last Friday from $31.65 to $21.53, reaching a new 52-week low as The9's reported $.17 per share lagged behind analyst expectations for earnings of $.21 per share.

Jun Zhu, Chairman and Chief Executive Officer of The9, explained the company's performance.

We are very pleased to report record total net revenues and strong bottom-line earnings for the third quarter of 2007. The solid financial results in the ...

Remodel Your Home Basement Into An Office Work Area
2009-09-04

Many homeowners simply use their basement as a storage space to store their sparingly needed items such as extra chairs, old carpets, old books and records, old typewriters, toys and such miscellaneous things that do not warrant occupation of space in the formal upstairs rooms. That works fine since the liveable space in the home is more efficiently used. Additionally, it moves clutter away from normal everyday living into the basement area which is away from the sights of visitors and other social company. However, while neat organization and efficient occupation of the living quarters is well received by home owners everywhere, one might consider using the basement of the home for something beyond simply a storage space.

With the economy being in a downturn currently and as experts predict that the recovery may be delayed and the global recession may be a prolonged one, you might want to consider converting your basement into a workable office area and hopefully start working from home in...

Nice Tech to create new BBC MMO
2009-09-02

It is a major coup for the online world specialist and its figurehead Doug Littlejohns, former president and CEO of Red Storm.

The new project is based upon a high-profile new franchise to be broadcast by the BBC and aimed at children aged 6-9 years. It will blend the real world live action footage and the CG-animated Tronji world, and will encourage kids to get involved in problem solving a...

Mirror's Edge Has Gone Gold
2009-08-28
DICE announced today that the highly acclaimed and award-winning first-person action adventure title, Mirror's Edge, has gone gold. Mirror's Edge has been praised by top industry media saying it is 'the most exciting first-person adventure of the year' (EGM) and 'poetry in motion' (Official Xbox Magazine). The game also won this year's Game Critics Award for "Best Original Game" at E3.

Gamers can experience first-hand what life is like as a runner with the recently released Mirror's Edge demo that is available via PlayStation Store and Xbox LIV...
World of Warcraft: A Race to the Races, Alliance
2009-08-14
Article Source: www.associatedcontent.com.
If you haven't already heard, WorldWarcraft is a tremendously popular and active MMO (Massive Multiplayer Online) Pc Game. According to VideoGamesBlogger.com, WorldWarcraft Game Title: WorldWarcraftPublisher: Blizz...
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