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WarCry Exclusive Interview with Daron Stinnett
2009-09-19
of our questions in this new interview.

Star Trek Online Q&A
Interview with Daron Stinnett (Exec. Producer)
Questions by Dana Massey and Matt Kull
WarCry Network: You've mentioned in a slew of interviews that you're working on a game, not a simulation of Star Trek. Can you talk about some specific instances where you've run into "realism" vs. fun, what you did and why you went that way?
Daron Stinnett: One of the earliest examples I can think of is when we were thinking about how the player would beam aboard their ship. Naturally, our first thought was that the player would run down to the transporter room to request a beam-out - just as in the shows. But the more we thought about it, we realized that there is no reason a player can't beam directly from wherever they happened to be standing. Forcing players to run to a particular location just because that was the way it was usually done in the shows, was silly and would get really tiresome. So we decided to streamline, knowing that players who still wanted to role play could always make the choice to beam out only from the transporter room without forcing everyon...
World of Warcraft: A Race to the Races, Alliance
2009-08-14
biggest country in the world. As an active player, I receive many questions pertaining to how to begin submerging yourself into this virtual world. This short article will quickly explain the benefits of each race for the alliance that you can start with in this mega game.

Dwarves: You can find this race hiding in the alliance sector of WoW in their hometown of Ironforge. The preferred class taken by this ...
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